100 tips to an easier 3ds max life by Mike Pickton
Sixth in a series of videos of 3ds max tips and tricks. Topics:
- Editable Poly: transformations and snaps, subdividing/cutting, welding/removing, using different pivots
- Creating objects: Primitives, Creating Splines, Extrude, lathe, loft , Scatter, Proboolean
- Modifier: the modifier stack, subdivision modifiers, symmetry, Free Form, Deform (FFD), Displacement, Procedural maps (noise etc)
- Material: slate material editor, composite maps, color correction, multi-sub/object, viewport canvas, render to texture (baking high-to-low poly normals and ambient occlusion)
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