Draw 3d-Pattern based on polygon Empfehlen This is the link for the starting scene used in this video (3ds max 2015): PatternEditPoly_Start_3ds2015Prepare your Basic Pattern for a good start Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Attach smallest unit of polygons to one “Editable Poly”0:0 min Copy and array smallest unit for first impression of whole 2D pattern1:48 min Change color for variations of smallest unit and copy as array2:44 min Use the parametric options in 3ds max with "animate" Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Start with first pattern element and understand the power of adding modifiers5:0 min Working with modifier “edit poly” and use modifier stack7:2 min Extrude: Use “animate” mode with “Edit poly” to change parameters when ever you want and rename modifier for better orientation8:25 min Use different kinds of polygon transformations in "Edit Poly" Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Bevel: use “bevel” in Edit Poly” to extrude and scale polygon11:14 min Use “Show end result toggle off/on” in modifier stack and understand the selection of polygon under “animate”13:0 min Copy modifier in modifier stack and change the design in “Animate” mode15:0 min Delete polygons as design decision18:3 min Use “Inset” in edit poly to draw polygon in polygon19:51 min Use “Hinge from edge” to extrude Polygon starting with an angle from one edge22:29 min Copy modifier to other polygons and create variations Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Copy modifier “EP_hinge” to other polygons24:32 min Switch of modifier if you don´t like the design but be aware of the topology27:3 min Look at the two variants of basic pattern element and copy and adjsut a third one27:58 min Array the 3 basic pattern as “instances” to see the full pattern and explore the power of parametric “animate” mode31:0 min Array the 3 basic pattern as “reference” to see the full pattern and explore the power of parametric “animate” mode35:0 min Check the names of the pattern objects in “Select by name” (H) menue.37:46 min Apply material for first full impression of your 3d pattern38:41 min Issues with your pattern: add vertice points, move pivot point Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Move pivot point0:0 min Add verticepoints to get a better result with “weld” for disassemble0:26 min "Cut function" in "Edit poly" for overlapping and double surfaces Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Intro: overlapping and double surfaces0:0 min Example 1: overlapping polygons of different “edit poly”0:43 min Example 2: overlapping polygons inbetween the same “edit poly”3:53 min Leave a Reply Cancel replyYou must be logged in to post a comment.