Introduction into 3ds max Part 2 (german language) Empfehlen Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Intro: summary of video: Introduction part 1 “transform”0:0 min Hide selection, “Unhide objects” menue, “Select from scene” menue2:36 min Copy objects: copy, instance, reference5:53 min Organize objects in layer manager, hide, unhide and freeze objects10:24 min Working with spline lines: basics, extrude, Corner and bezier type, open and closed splines13:38 min Edit “Line” or “Editable spline”: Interpolation “adaptive”, Vertex/Segment and Spline level17:3 min Edit and transform vertex type: corner, bezier, smooth17:53 min Enable in Viewport/Renderer and “Extrude modifier” to create 3D object from spline line20:54 min Modifier Stack: show endresult toggle22:0 min Create and extrude other 2D shapes: circle, text23:20 min Design precisely 2D splines with snap toggle and “axis constrains”25:10 min 3D objects: change parameters of primitives, add modifier “edit poly” to do more28:53 min Scale objects always under “Element” in “edit poly”30:42 min “Convert to Editable poly” or “Edit poly”, stack modifier to be more flexible30:8 min Move vertex points and edges and avoid triangulation32:10 min Further functions with copy/ instance/ reference example: “inset” and “extrude” polygons, copy modifier34:0 min Design example for DE1: subtraction with “pro boolean”37:0 min Leave a Reply Cancel replyYou must be logged in to post a comment.