Twinmotion: How to create your own realistic Materials Empfehlen How to create your own realistic material Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Create “new custom material”0:0 min “Color map” or “diffus map” channel: add color map texture (luminosity 50 is default)1:02 min “Roughness map “or “reflection map”1:50 min “Normal map” or “Bump map”: check direction of normal map (DirectX). Fip Green channel in Photoshop.2:56 min “Metalness map”4:32 min Rename map and add to user library5:10 min Materials with transparency and two sided: load PNG pictures and use Opacity mask On6:32 min Glow map: make material shine, noz glow the scene6:53 min Leave a Reply Cancel replyYou must be logged in to post a comment.