Artificial Light in 3ds max with mental ray (2015) Empfehlen This is the download link for renderpresets we used in this scene: link Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7511.251.51.752 Prepare your scene: load “DE render presets”, switch of daylight system0:0 min Basics: create a target or free light, use light lister, work with templates1:59 min Type A “uniform spherical” light distribution: basic settings for all lights like Intensity (Candela), Color (Kelvin), Dimming4:6 min Type A: Change shape of light to point, line, disc, sphere (light bulb), area light, cylinder (fluorence tube), use “visible in rendering”6:51 min Type B “uniform diffuse” light distribution: glows only in one direction (f.e. good for area light)9:7 min Adjust settings for using more than on light in scene: change exposure, use different “render presets”10:0 min Type C “spotlight” light distribution: use targetpoint, hotspot and falloff, use shape “disc” as visible in rendering13:41 min Type D “photometric web” light distribution: download and load ies-files20:5 min Type D: Use idrop files from companies like ERCO for illumination.23:31 min Type D: Load ies-file for idrop file on top25:30 min Leave a Reply Cancel replyYou must be logged in to post a comment.