spinner

Readjust, clean and optimize 3D objects for tessellation

Sometimes you have to optimize and change your tessellation, for example for surface panelling or grid structures. This video explains how to readjust, clean and optimize the tessellation of your 3D object, especially for surface panelling with the plugin para 3D in 3ds max.

Quadrify polygons by Travis Williams

video preview image

By playing this video, you load content from youtube. Please accept youtube in your privacy settings. Change privacy settings





Leave a Reply



Cookie Consent with Real Cookie Banner