Modell and visualize a glass by Brian James Empfehlen The following video is created by Brian James for Rhino 3d. Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 Use template files: starting point for object dimension and units (we use small objects-centimeter) + draw first cylinder0:0 min Select top face and scale: CTRL+SHIFT+left click and scale uniform0:39 min Shell object to give thickness: shell (Solid tools + CMD) and draw waterline in ghostview1:6 min Round edges of 3d model in shading view (is not a fillet in 3d object): Panel “Properties/Edge Softening1:40 min Visualization with raytracing add Material: Panel “Display/displaymode raytrace” + Panel/Material/new material glas (Drag/Drop)2:4 min Create liquid with Boolean: draw bigger box in X/Y dimension than glass as overlay + CMD “Boolean difference (DeleteInput = NO) + scale liquid to avoid overlay artefacts for right refraction2:42 min Add water material with right refraction to object: add custom Material with transparency = 0 and refraction “water”4:2 min Render viewport to file or clipboard: Display/Capture viewport4:39 min Leave a Reply Cancel replyYou must be logged in to post a comment.