Sectioning based on 3D objects Empfehlen Sectioning via taking cuts through a complex 3D object. The video is based on a method, developed by David Fano, designreform. Sectioning model based on "boolean operation" in 3ds max Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.75220.127.116.112 Intro: How to built basic model in parametric way0:0 min Creat sectioning plane and “duplicate as array”2:0 min Attach all sectioning planes to one object4:16 min Use “boolean operation” to intersect basic model with sectioning planes and add shell function5:8 min Repair mistakes6:11 min Create horizontal sectioning planes and intersect already with “shell-modifier”6:51 min Sectioning based on 3D object with "sectioning planes" in 3ds max Close/open videochapter open lightbox close lightbox Autostop for next chapter on/off prev-chapter play/pause next-chapter -15 +15 0.250.50.7518.104.22.1682 Design example: sectioning with orthogonal object0:0 min Optimize sectioning shapes to extrude into 3D2:52 min Design example: sectioning with organic shape7:3 min How to solve problems with “weld-function”8:55 min Design example: Workflow with more complex shapes10:12 min 3 thoughts on “Sectioning based on 3D objects” joost korngold says: 8. October 2014 at 15:04maybe this modifier will help the manual hassle fixing those splines https://www.youtube.com/watch?v=yALso-_4dyw#t=36Log in to Reply joost korngold says: 9. October 2014 at 18:04after some more research i came across this script, simply checkbox close splines!http://www.scriptspot.com/3ds-max/scripts/contour-generatorresult http://renascent.nl/_x/sectioning/sectioning.jpgnow to get it animated…Log in to Reply Klaus Teltenkoetter says: 17. October 2014 at 11:53Thanks a lot. Excellent input!!Log in to ReplyLeave a Reply Cancel replyYou must be logged in to post a comment.